Kudbee Contra — the Neon Jungle Outpost, the game's opening level Shipped · Live
Exhibit 01 · Flagship

Kudbee Contra

A 2.5D run-and-gun, built end-to-end through agent-driven dev sessions and shipped free to the browser — no install, no copyrighted assets, no bundler.

Engine Vanilla Canvas 2D, zero-build Parallax 7 layers Loop Fixed-timestep, 60 Hz Input Keyboard · gamepad · touch Assets 100% original
How it was built

From idea to shipped

Four real beats — no simulated content in this section, every line traces to the game's own README and build history.

  1. The idea

    Kudbee Games Studio wanted a flagship title — something that proves the studio ships full, replayable products, not tech demos. A 2.5D run-and-gun was the pick: readable, physical, and hard to fake.

  2. Built by agents

    The engine, entities, and level data were authored through iterative Claude Code agent sessions — classic <script> files attached to one global namespace (window.KC), no bundler, no framework. Art and audio are procedural, generated in code rather than fetched from a runtime AI provider.

  3. Iteration

    Phase 1 shipped as a vertical slice: a full moveset for the Kudbee Operative and the K9 companion, seven parallax depth layers, pooled particles and projectiles, and a two-phase Hive Sentinel mini-boss — refined across build passes tracked in the studio's own ledger.

  4. Shipped

    Free, in your browser, right now — no install, no signup, no paywall. It runs from a static file server exactly the way it runs in production.

Proof you can see

A simulated proof timeline

Kudbee's product philosophy is verifiable agent action: idea → agent runs → proof created → receipt → shipped. The timeline below illustrates that shape for this exhibit — it is not a live feed.

Simulated — read-only illustration
The three middle stages below (agent runs, proof created, receipt) are mocked for display. No wallet, mint, blockchain write, or live API is involved anywhere on this page or the rest of the site. "Idea" and "Shipped" describe things that actually happened; everything in between is illustrative only.
  1. Idea

    Real

    Flagship browser game, scoped by the studio.

  2. Agent runs

    Simulated

    Illustrative agent-session log — not a live process feed.

  3. Proof created

    Simulated

    A mocked proof artifact — no hash is computed, no chain is touched.

  4. Receipt

    Simulated

    A receipt-styled card for illustration only — no wallet or transaction exists.

  5. Shipped

    Real

    Live at /games/kudbee-contra/ today.

This is one exhibit — a vertical-slice prototype of the Kudbee Museum format. A full /museum section is a possible next phase, gated on this exhibit clearing the owner's own quality bar.